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/*  Visualization Library                                                             */
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#ifndef SceneManagerBoundingBoxTree_INCLUDE_ONCE
#define SceneManagerBoundingBoxTree_INCLUDE_ONCE

#include <vlGraphics/SceneManagerBVH.hpp>
#include <vlGraphics/ActorTree.hpp>

namespace vl
{
  /**
   * A SceneManagerBVH that implements its spatial partitioning strategy using an ActorTree
   *
   * \sa
   * - Actor
   * - ActorKdTree
   * - ActorTree
   * - SceneManager
   * - SceneManagerBVH
   * - SceneManagerActorKdTree
   * - SceneManagerPortals
  */
  class VLGRAPHICS_EXPORT SceneManagerActorTree: public SceneManagerBVH<ActorTree>
  {
    VL_INSTRUMENT_CLASS(vl::SceneManagerActorTree, SceneManagerBVH<ActorTree>)

  public:
    SceneManagerActorTree()
    {
      VL_DEBUG_SET_OBJECT_NAME()
      mBoundingVolumeTree = new ActorTree;
    }
  };
}

#endif
